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Mastering autodesk maya 2014
Mastering autodesk maya 2014











mastering autodesk maya 2014

Using render passes, we can separate the reflections, shadows, diffuse color, ambient occlusion, specular highlights, and so on into images or image sequences, which can then be reassembled in compositing software. Render passes divide the output created by a render layer into separate images or image sequences. Using overrides, you can change the way each layer renders. Each layer can have its own shaders, lights, and settings. Render layers can be used to separate the elements of a single scene into different versions or into different layers of a composite. These three modes are the three types of layers that we can create in Maya. Besides Render mode, the Layer Editor has Display and Animation modes. In render layer editor we can create and manage render layers in render mode. Render layers provides an enormous amount of creative flexibility. Render layers can be used to create a balance between efficiency and flexibility. Render layers are best used to isolate geometry, shaders, and lighting to create different versions of the same animation. The process of render compositing includes render layers and render passes. These passes can then be reassembled and processed with additional effects using compositing software such as Adobe After Effects or The Foundry Nuke afterwards. Compositing is the process of dividing the individual elements of a render into separate passes.













Mastering autodesk maya 2014